Back to the roots
Some of you have followed the progress of Falling Awake since its beginnings. Do you still remember what it used to look like?
Did you know that ...
... this is the first puzzle we designed and it still made it into the game (even though we eventually accepted that it is too hard to put right at the beginning)?
... this passage is the reason we implemented a jump-down?
... players always feared to drown Maya and that is why she got goggles?
... when you were at this puzzle in the old version you were near the end of the game and now you are right in the middle of the world?
... we had nearly more rocks in this one single section than we have in the whole game right now?
... this section is called "spiky cave", because of the initially "spiky" flowers?
Files
Get Falling Awake
Falling Awake
Maya in the magical forest Yumera
Status | Released |
Authors | No Time, E.Meinecke, Cyberfox7, r3tana, J. Hartmann, c4rina |
Genre | Platformer, Adventure |
Tags | 2D, Cute, Exploration, Fantasy, Hand-drawn, Short, Singleplayer, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Bonus ContentNov 11, 2020
- Falling Awake - Release!Jul 16, 2020
- Don't slip!May 30, 2020
- Climb the highest treeMay 16, 2020
- SunriseApr 27, 2020
- How steep is it?Mar 28, 2020
- Collect Maja's imagination in a new levelFeb 23, 2020
- Maya in dream landFeb 10, 2020
- Speed it upJan 22, 2020
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